Basic box collider. It is not effected by rotation (will be always perpendicular to axis).

Hierarchy

Constructors

Properties

_globalA: Vector3
_globalB: Vector3
gameObject: GameObject
onAUpdates: Event<BoxCollider>
onActiveChanges: Event<Component>
onBUpdates: Event<BoxCollider>

Accessors

Methods

  • Utility function for logging. Logs using console.error and appends info about gameObject and component

    Parameters

    • Rest ...obj: any

      thing to log

    Returns void

  • Utility function for logging. Logs using console.log and appends info about gameObject and component

    Parameters

    • Rest ...obj: any

      thing to log

    Returns void

  • Utility function for logging. Logs using console.warn and appends info about gameObject and component

    Parameters

    • Rest ...obj: any

      thing to log

    Returns void

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