Properties
Private
_isActive
_isActive: boolean
Accessors
isActive
- get isActive(): boolean
-
Returns boolean
- set isActive(value: boolean): void
-
Returns void
Methods
awake
- awake(): Promise<void>
-
Returns Promise<void>
destroy
- destroy(): void
-
Returns void
error
- error(...obj: any): void
-
Returns void
lateUpdate
- lateUpdate(): Promise<void>
-
Returns Promise<void>
log
- log(...obj: any): void
-
Returns void
onDestroy
- onDestroy(): Promise<void>
-
Returns Promise<void>
start
- start(): Promise<void>
-
Returns Promise<void>
update
- update(): Promise<void>
-
Returns Promise<void>
warn
- warn(...obj: any): void
-
Returns void
Called on scene load