Called on scene load
Destroy component
Utility function for logging. Logs using console.error and appends info about gameObject and component
Rest
thing to log
Check if bounding box of mesh is outside camera clipping zone
boolean
Called every frame after render
Utility function for logging. Logs using console.log and appends info about gameObject and component
Called when component is destroyed
Called when component added to GameObject
GameObject
Used for rendering
Called when object is created
Used for rendering UI
Called every frame before render
Utility function for logging. Logs using console.warn and appends info about gameObject and component
Generated using TypeDoc
Called on scene load