Accessors
position
- get position(): Vector3
-
- set position(value: Vector3): void
-
Returns void
Methods
setParent
- setParent(scene: undefined | Scene): void
-
Returns void
updateAll
- updateAll(): void
-
Returns void
updateGlobalPosition
- updateGlobalPosition(): void
-
Returns void
updateGlobalRotation
- updateGlobalRotation(): void
-
Returns void
updateGlobalScale
- updateGlobalScale(): void
-
Returns void
Children and parent fields will be empty on returned object.