Hierarchy

  • Transform

Constructors

Properties

_children: Transform[]
_globalPosition: Vector3
_globalRotation: Quaternion
_globalScale: Vector3
_parent: undefined | Transform | Scene
_position: Vector3
_rotation: Quaternion
_scale: Vector3
gameObject: GameObject
onGlobalPositionUpdates: Event<Transform>
onGlobalRotationUpdates: Event<Transform>
onGlobalScaleUpdates: Event<Transform>
onPositionUpdates: Event<Transform>
onSomeGlobalUpdates: Event<Transform>

Accessors

Methods

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