Hierarchy

Constructors

Properties

gameObject: GameObject
layer: number
onActiveChanges: Event<Component>
onAnchorUpdate: Event<SizedComponent>
onFlipUpdate: Event<SizedComponent>
onPositionUpdate: Event<SizedComponent>
onRotationUpdate: Event<SizedComponent>
onSizeUpdate: Event<SizedComponent>
onSomeUpdate: Event<SizedComponent>
renderer: Renderer
scale: number
smoothing: boolean

Accessors

Methods

  • Utility function for logging. Logs using console.log and appends info about gameObject and component

    Parameters

    • Rest ...obj: any

      thing to log

    Returns void

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