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3d-game-engine-canvas
3d-game-engine-canvas
utilities/Texture
Texture
Class Texture
Hierarchy
Texture
Index
Constructors
constructor
Properties
bilinear
Filtering
canvas
colors
Data
height
width
Methods
calculate
Depth
filter
generate
Mipmap
get
get
Color
update
Colors
Data
And
Mipmap
Constructors
constructor
new
Texture
(
width
:
number
, height
:
number
, canvas
:
VirtualCanvas
)
:
Texture
Parameters
width:
number
height:
number
canvas:
VirtualCanvas
Returns
Texture
Properties
bilinear
Filtering
bilinear
Filtering
:
boolean
canvas
canvas
:
VirtualCanvas
colors
Data
colors
Data
:
Uint8ClampedArray
[]
height
height
:
number
[]
width
width
:
number
[]
Methods
calculate
Depth
calculate
Depth
(
)
:
number
Calculate depth for mipmap creation.
Returns
depth number
Returns
number
filter
filter
(
x
:
number
, y
:
number
, textureId
:
number
)
:
Color
Parameters
x:
number
y:
number
textureId:
number
Returns
Color
generate
Mipmap
generate
Mipmap
(
depth
:
number
)
:
void
Parameters
depth:
number
Returns
void
get
get
(
x
:
number
, y
:
number
, textureId
?:
number
)
:
Color
Parameters
x:
number
y:
number
textureId:
number
= 0
Returns
Color
get
Color
get
Color
(
x
:
number
, y
:
number
, textureId
:
number
)
:
Color
Parameters
x:
number
y:
number
textureId:
number
Returns
Color
update
Colors
Data
And
Mipmap
update
Colors
Data
And
Mipmap
(
)
:
void
Returns
void
Settings
Member Visibility
Protected
Private
Inherited
External
Theme
OS
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Dark
Modules
3d-
game-
engine-
canvas
classes/
Colliders
classes/
Components/
Component
classes/
Components/
Sized
Component
classes/
Components/
Ui
Component
classes/
Drawer
classes/
Event
classes/
Game
Object
classes/
Illumination
classes/
Materials/
Basic
Material
classes/
Materials/
Flat
Material
classes/
Materials/
Gouraud
Material
classes/
Materials/
Material
classes/
Materials/
Pong
Material
classes/
Materials/
Texture
Material
classes/
Materials/
Wireframe
Material
classes/
Renderer
classes/
Scene
components/
Camera
components/
Camera
Orthographic
components/
Image
components/
Light
components/
Mesh
Renderer
components/
Sprite
Renderer
components/
Text
components/
Ui
Element
components/
Ui
Screen
components/colliders/
Box
Collider
components/colliders/
Collider
components/colliders/
Sphere
Collider
tools/
Default
Meshes
tools/FPSCounter
tools/
File
Loader
tools/
Importer
tools/
Obj
Loader
tools/
Raycasts/
Raycast
tools/
Raycasts/
Screen
Raycast
tools/
Raycasts/
Simple
Raycast
tools/
Rotate
tools/
Texture
Loader
utilities/
Clipping
Plane
utilities/
Mesh
utilities/
Texture
utilities/
Transform
utilities/
Triangle
utilities/
Types
utilities/
Virtual
Canvas
utilities/math/
Box
utilities/math/
Box2D
utilities/math/
Color
utilities/math/
Interpolation
utilities/math/
Math
utilities/math/
Quaternion
utilities/math/
Vector2
utilities/math/
Vector3
Texture
constructor
bilinear
Filtering
canvas
colors
Data
height
width
calculate
Depth
filter
generate
Mipmap
get
get
Color
update
Colors
Data
And
Mipmap
Generated using
TypeDoc
Calculate depth for mipmap creation.
Returns
depth number